Games & UI
Art direction, interface and everything that makes a game look good on Steam.

Case study · Creative Lead
A necromancer who has to take the field himself.
NECROMARCH is a turn-based tactics game in the vein of Advance Wars, built in Godot 4 by a two-person team. I wrote and owned the visual direction — from palette and board readability to the entire interface and the Steam presence — in eight weeks to the public demo.
Play the demo on SteamArt direction
Visual spec, the «cold look» in violet-grey and bone, type system.
UI / UX
Battle HUD, unit cards, menus, a tactical overlay atlas for ranges and intents.
Steam
Capsule art, logo, screenshots, GIFs, demo trailer and store copy.
World & maps
Faction colours, corpse families, spell VFX, tilesets and map building.
From first draft to the cold look


Pixelled by hand
Portraits and the protagonist, drawn pixel by pixel: 16 × 16 pixels, shown eight times larger.
Portrait · protagonist
Portrait · Thy Sire
Sprite · idle
Sprite · casting
Sprite · hit
From the game
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(View full size)In motion
Credits — Unit and terrain sprites are based on King Rabbit’s Heroic Asset Series and the UI base on itchabop’s StoneBase; recoloured, extended and integrated by me. Capsule art, logo, HUD design, overlay atlas, trailer, the protagonist and its sprites, and the portraits of the protagonist and Thy Sire are my own work.
Small games & tools
The Postkeeper’s ProblemA small game made as a gift, full of drawn animals and letters.Private gift
Laundry TimerA simple, cute timer for your laundry.On itch.io ↗
Matisse Focus TimerA Pomodoro timer with paper-cut plants after Henri Matisse.On itch.io ↗
This Dream Is Not YoursA walk through liminal, dream-like spaces.On itch.io ↗